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Super smash flash 2 lag
Super smash flash 2 lag













super smash flash 2 lag

Mega Man swings a spiked mace around him. ◾Down - Knight Crush: Based on Knight Man's special weapon. ◾Forward - Charge Shot: Mega Man unleashes a more powerful energy blast from the Mega Buster.

super smash flash 2 lag

◾Up - Spark Shock: Two electrodes appear in Mega Man's arms and come together to give off damaging sparks, hitting multiple times to anyone near him, specially above. ◾Forward Tilt- Walking Mega Buster: Same as his neutral attack, with the added benefit of moving while shooting. ◾Down Tilt- Charge Kick: A leg-first charge along the ground.

super smash flash 2 lag

◾Up Tilt- Mega Upper: A powerful uppercut that makes Mega Man jump off the ground and send foes soaring into the air. Can quickly fire up to three shots in a row, taking a short pause before being able to fire again. ◾Normal A- Mega Buster: Fires a pixelated energy shot in front of him. Can now use recovery while Leaf Shield is up.Leaf Shield down special has high starting lag and when thrown it also has a good deal of start-up the projectile is slow and has low range.

super smash flash 2 lag

  • Beat up special has no hitboxes on it if Mega Man isn't shooting, and even then the hitboxes don't reach above Mega Man, leaving him vulnerable to gimps and meteors.
  • Crash Bomb side special is easy to block with a shield and like the Gooey Bomb item can be passed between fighters that move past one another.
  • Metal Blade neutral special can be picked up or caught by opponents and used against Mega Man.
  • Requires good spacing to play effectively.
  • Has trouble dealing with fast characters that can effectively place pressure.
  • Has few approach options both on the ground and in the air.
  • Down aerial must hit during the initial frames of the attack in order to meteor smash.
  • Dash attack has high starting and ending lag, making it poor for approaches.
  • Fast falling speed makes him easy to combo and juggle.
  • Considerable starting and ending lag on most attacks.
  • Kill set-ups heavily rely on z-air-dropped Metal Blades, jab-locks, and Leaf Shields.
  • Strong projectiles such as forward smash, up aerial, and down aerial can be reflected at Mega Man, making them dangerous to use against opponents with reflectors.
  • Leaf Shield down special can block some projectiles and the move itself can become a projectile by throwing the shield away, which can be effect for spacing the move deals some damage with the leaves as well, which can rack up damage quickly during a grab or jab-lock opponents, even gimping opponents.
  • Beat up special has great vertical distance and during recovery Mega Man can fire small bullets from his Mega Buster to cover himself during recovery.
  • Crash Bomb side special sticks to opponents before exploding it causes enough hitstun to make it effective for continuing combos when combined with a smash attack, Crash Bomb's explosion can break an opponent's shield.
  • Metal Blade can be thrown in eight directions and has good range it is great for kill setups, edge-guards, combos, and zoning.
  • Has a good variety of single-hit and multi-hit moves.
  • Down tilt moves across the ground a good distance, allowing it to be used for approaches.
  • Jab and forward tilt have high priority.
  • Versatile projectile game effective zoner.
  • Kill moves: up tilt, up smash, forward smash, down smash, dash attack, up aerial, down aerial, back aerial, forward aerial, neutral aerial, up throw, forward throw, back throw.
  • Disjointed hitboxes on most attacks, giving them high priority.
  • Good range on most attacks, with some attacks even being projectiles.
  • 6 Entrance, Victory, Loss, and Other Animations.














  • Super smash flash 2 lag